Auto Eats Vehicle: Submerged Journey game cover

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Auto Eats Vehicle: Submerged Journey

Instructions:

Space - Bombs X - Turbo W - Gas S - Brake A D - Balancing Arrow keys - Gas Brake Balancing

Description


Auto Eats Vehicle: Submerged Journey Hidden Combos and Tips

Top Tips

  • Don't mash turbo the second a straightaway opens up. Save X for the moment right before a rival car pulls even, that's when the boost actually swings the fight in your favor.
  • Bombs aren't just for showing off. Drop one behind you with Space when a monster car is tailgating, since a direct hit stalls them out just long enough for you to grab the lead.
  • Balance matters more underwater than it does on the highway stretches. Tap A and D lightly instead of holding them, or your car tips and eats precious seconds.
  • Braking early into tight bends beats braking late. This isn't a grippy arcade racer, it's got weight to it, and overcooking a corner sends you straight into a wall.
  • Watch the cops before you watch your rivals. Sometimes the smarter play is letting a competitor take the police heat while you sneak past both of them.

How To Play

  • Use W for gas and S for brake, or lean on the arrow keys if that feels more natural to your hands.
  • Steer and balance your car mid-air or underwater with A and D, they're your lifeline whenever the road disappears beneath you.
  • Hit X for turbo speed when you need a burst to overtake, and Space to launch bombs at whoever's crowding your bumper.
  • String moves together instead of using them in isolation, a turbo boost right after a bomb hit chains into a much cleaner pass.

Standout Features

  • A cartoon racing world where highway chases suddenly drop into submerged, underwater stretches without warning.
  • A car incubator system that lets you build and shape your own vehicle instead of just picking from a garage list.
  • Combat-flavored racing mechanics, bombs and turbo, that turn ordinary overtakes into something closer to a demolition derby.
  • A loose story thread about busting your crew out of prison, giving the races an actual reason to feel urgent.
  • Police chase sequences layered on top of rival races, so you're juggling two threats at once instead of one.